Forza Horizon 6 EventLab: Build, Share and Find Custom Events
How to use EventLab in Forza Horizon 6 — build a custom race or event, set the route, props and rules, save and share blueprints via share codes, and find and download other players' custom events.
EventLab is the part of Forza Horizon 6 that turns you from a player into a track designer. It’s the custom event creator: you draw a route, set the rules, scatter props, and hand the result to anyone with a share code. Used well, it’s the deepest creative tool in the game and a bottomless source of fresh races. Used lazily, it’s a folder of half-built circuits nobody finishes. This guide covers the honest middle: how to build something playable, share it, and find other people’s work without wasting an evening on dead codes.
Opening the editor and laying a route
Open the pause menu, go to the Creative Hub, choose EventLab, and start a new blueprint. The core of any event is the route. Pick a start location — it can be on a road, off-road, up a mountain, or, with the right props, in the air — then drop a chain of checkpoints to define the path. More checkpoints and tighter turns mean a more technical race; a handful of wide gates makes a fast, forgiving sprint. The editor includes a free-drive test so you can lap your own route and feel whether it actually flows before you commit.
Props, rules and restrictions
Props are the decoration and the structure: start arches, checkpoint rings, barriers, ramps and stadium pieces. A stamp/duplicate tool lets you place repeating objects (walls, fences) quickly, and undo/redo means you can experiment without fear. One honest caveat: the community reports the prop library feels thinner than the previous game’s at launch, so some elaborate builds aren’t possible yet — design around what’s there rather than what you remember.
The rules are what make an event feel deliberate. Set a PI or class cap (a 700/A limit keeps fields close), restrict to a car type if you want a themed race, choose lap count, and set the opponents — typically Drivatars at your difficulty for a single-player build. Tight, sensible restrictions are the difference between a real race and a chaotic free-for-all.
Saving and sharing via share codes
When your event is ready, publish it. The game generates a share code — usually a short numeric string — that is the only thing other players need to load your build. To find your own codes later, open EventLab and look under your published or shared creations. Worth knowing up front: players report that editing a custom event after it’s finished is currently limited, so test in free drive first and treat publishing as near-final. If you build with friends, the live co-editing tools let a group assemble a track together in real time — a natural extension of the social play covered in the convoys and playing with friends guide.
Finding and downloading other players’ creations
To play someone else’s event, open EventLab’s search and enter their share code, then confirm to download. Codes circulate constantly and a lot of them are excellent — long scenic point-to-points, drift loops, recreations of real circuits. They also go stale: builds get unpublished or superseded, so if a code does nothing, move on to a current one rather than retyping it. The same applies to shared tunes, which use their own codes; if you’re chasing a setup for a creation, the tuning guide explains what those numbers actually do.
Using shared events to farm — carefully
Some shared events are built purely to maximise XP or credits, and yes, those exist. Use them with a clear head: the economy in a new game gets rebalanced, and methods that lean on official tracks or specific cars can be reclassified after the fact. Lean on the legitimate, durable routes instead — see the fast leveling and XP guide and the credit farming guide for methods that don’t depend on any single share code surviving the next update.
New to the broader systems EventLab plugs into? Start with the beginner guide, and if you want to set up a single configurable race rather than build from scratch, the custom race workaround guide shows when that’s the better tool.
Frequently asked questions
How do you make a custom event in Forza Horizon 6?
Open the Creative Hub from the pause menu, choose EventLab, and start a new blueprint. Pick a start point anywhere on the map, drop checkpoints to draw a route, place any props you want, set the rules (PI/class limit, laps, opponents), then test it in free drive and publish.
How do EventLab share codes work?
When you publish a blueprint, the game generates a share code — typically a short numeric string. Anyone can punch that code into the EventLab search to download and play your event. To find your own codes, open EventLab and look under your shared creations.
Can you edit an EventLab event after publishing it?
Players report this is limited right now — a finished custom race can be hard to re-edit after it's saved. Treat your first build as close to final, test it thoroughly in free drive before publishing, and keep a separate working copy if you plan to iterate.